DEV01_The Beginning of the Journey
Dreamless Kingdom started when James was living in Thailand, In a city like Bangkok, where creativity and technology collide, progressive chnage of technology changes the way we create. That conversation became a turning point.

Before leaving Thailand, James had his first international show, Saturophage, which explored speculative storytelling through immersive experiences. Around this time, I joined the team, and together we worked under Fable X, creating real-world interactive experiences. One of our projects, Sornlai, was an IRL collectible game where players had to solve puzzles and scan objects for hidden clues. It was during that time that we realized we weren’t just making experimental projects—we were starting something bigger.

Dreamless Kingdom grew out of that mindset.