DEV02_ Villagers & Creatures: Building the Foundation
From the beginning, we wanted Dreamless Kingdom to feel surreal yet familiar, with an art direction that balanced stylized, 2D-inspired environments with depth and texture.

Cin, a character and environment artist, helped bring the first prototype to life. James continued developing the look, experimenting with different workflows to create an early visual style. Around this time, Jordan joined the team and helped build an early quest system in Unity using Ink, which allowed us to test interactive storytelling for the first time.

It was an exciting phase—our ideas were finally taking shape, even if they were still in flux.