DEV04_ Worldbuilding: Defining the Dreamless Kingdom
Dreamless Kingdom isn’t just a setting; it’s a world with history, tension, and forgotten dreams. The idea of a place where dreams are stolen, processed, and redistributed became central to the game’s narrative.

Each zone within the world reflects a different aspect of that story. The Village is where the dreamless struggle to survive under the Palace’s control. The Forest holds remnants of forgotten magic. The Carnival, once a place of joy, is now worn down and waiting for revival. And the Palace itself—cold, untouchable, and consuming everything around it—looms over it all.

This was the phase where we moved from scattered ideas to something cohesive. Every part of the world had to feel like it belonged.