DEV05_ Implementing Core Systems
Once the world had structure, it was time to make it interactive. We started implementing the core systems—quest mechanics, inventory management, and dialogue interactions. Each element had to feel natural within the world, reinforcing the themes of discovery and restoration.

This was also the point where we started refining how the game reacts to player choices. Instead of just progressing through a linear story, we wanted the world to feel responsive, shifting subtly based on the player’s actions.

With these systems in place, the game finally started to feel alive.