With PAX behind us, we brought Dreamless Kingdom to an even wider audience by launching our playable demo during Steam Next Fest.
This version of the game was designed to introduce new players to the world, tone, and mechanics while still leaving room for mystery. Every puzzle solved, every dream restored, was a step closer to what Dreamless Kingdom is becoming.
The response was overwhelming—in the best way. Feedback flowed in across social platforms, streams, and review pages. We took notes, fixed bugs, and began reworking features based on what resonated most with players.
This phase marks a turning point: Dreamless Kingdom isn’t just an idea anymore—it’s a living world, one demo at a time.